- Fire emblem emulator meme translation drivers#
- Fire emblem emulator meme translation code#
- Fire emblem emulator meme translation password#
updated (SNES) implemented dumping for -xgd6.
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Indicate that you want to use Clang by setting the environment variable CC. added proper support for Clang to the makefiles (by dbjh) Télécharger RetroArch v1.9.14 (PlayStation 2)Ĭet utilitaire vous permet de sauvegarder tout type de support de jeux vidéo (cartouches et CD) a été mis à jour. Télécharger RetroArch v1.9.14 (Nintendo Switch) Télécharger RetroArch v1.9.14 (.cia) (Nintendo 3DS) Télécharger RetroArch v1.9.14 (.3dsx) (Nintendo 3DS) Télécharger RetroArch v1.9.14 (Nintendo WiiU) Télécharger RetroArch v1.9.14 (Nintendo Wii) Télécharger RetroArch v1.9.14 (Nintendo GC) Télécharger RetroArch v1.9.14 (Metal2) (MacOS) Télécharger RetroArch v1.9.14 (XP/Vista 64-bit) (Windows) Télécharger RetroArch v1.9.14 (XP/Vista 32-bit) (Windows) Télécharger RetroArch v1.9.14 (64-bit) (Windows) Télécharger RetroArch v1.9.14 (32-bit) (Windows)
Fire emblem emulator meme translation code#
WIIU: Make wiiu_gfx_load_texture code safer VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. VIDEO/ROTATION: Always return false if rotation can’t occur. NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one Switch to a permanent lease time, but request it to be removed when we do netplay_free. NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now NETWORK: Make HTTP header parsing case insensitive NETPLAY: Show passworded rooms on lobby NETPLAY: Fixed port override macro from not being set immediately after the port setting. NETPLAY: Added a sublabel for netplay max connections. NETPLAY: Added setting to allow/disallow players other than the host from pausing the game. NETPLAY: Networking – should not print country for a local lobby Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor LAKKA/BLUETOOTH: Add option to remove pairing INPUT/HID: Fix gamepad disconnect on unrecognized HID device
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INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
Fire emblem emulator meme translation drivers#
It should now work with high refresh rates and also with Direct3D 10/11/12 drivers FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. DISK CONTROL: Focus on current content entry in Disk Control append/insert CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called CHEEVOS: Use widget for game loaded achievement progress
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Fire emblem emulator meme translation password#
CHEEVOS: Show error message when no password provided CHEEVOS: Audit achievement settings defaults and visibility CHEEVOS: Ensure placard is initialized on main thread when game has no achievements CHEEVOS: Validate hashes for secondary discs in multi-disc games CHEEVOS: Ignore unofficial achievements unless setting is enabled CHEEVOS: Don’t queue rewind re-init if already on main thread CHEEVOS: Fix need-to-activate achievement logic for non-hardcore CHEEVOS: Disallow achievements when spectating netplay AUDIO/MIXER: Increase sample buffer padding ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission Comme toujours, un article richement fourni est disponible sur le site officiel, mais voici le résumé des nouveautés: Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour.